

What if someone has a physical disability and finds it a nightmare to scroll because they have limited mobility? They enjoy playing other games, and the scrolling is fine because they can adjust the sensitivity. Once flaws are identified they can be reprogrammed and changed. Games cannot be "bullied" for their flaws. Believe it or not, they actually want to sell more copies. They need your constructive criticism to make the product even better. The developers do not need you, or anyone else, to protect their feelings. But I detest the scrolling in this game, so I don't play it, so I don't contribute anymore. I contributed a game to the workshop that wasn't there before. I would think, if you want the community to grow, to have more people to play with, more games in the workshop, etc, you would be a champion of friendlier interface design. Why would you do that? Do you want TTS to have less players because people are turned off by the mouse scrolling? You're advocating for this game to intentionally lack features that nearly every other mouse-interface has. You would rather do multiple steps than simply hold a mouse button and drag? You prefer to take 4 steps to accomplish a task when every other mouse interface does the same in 1 step? Please, I beg of you, don't design interfaces for a living.
#Tabletop simulator controls install#
Once I change the center of gravity, it drives great! Nobody needs a front-right wheel! How dare you ask the manufacturer to install four wheels on a car!" So? I simply load cinder blocks into the trunk,and politely ask my passenger to sit behind the driver's seat. "The car is fine! Yes, the front-right wheel is missing. I need a faster hand, and you need a working brain. I guess my "hand just has to be faster." Thanks for the constructive input. I guess those seasoned shooter developers just didn't realize: "Hey John, can't the users just move their hands faster?" 'DOH! Why didn't I think of that!?' Why do first person shooters have sensitivity adjustment? So you don't have to lift your mouse up, reposition, and put it down again 3 or 4 times, awkwardly pounding on your desk to aim. I wonder why those other developers feel it's a good feature to implement? Maybe because dragging your hand over the desk in this reptitive fashion, like a caged chimpanzeee in heat, isn't very comfortable. It's exceedingly rare to encounter a game that doesn't have sensitiivty controls for click-drag scrolling. Anno, AI War, Stellaris, Civilization, just to name a few.
#Tabletop simulator controls full#
The possibilities are endless!Ĭlick here for our full rules, and check our FAQ before posting. You can do anything you want in Tabletop Simulator. All with an easy to use system integrated with Steam Workshop. In Tabletop Simulator, you can create your own original games, import custom assets, set up complete RPG dungeons, manipulate the physics, create hinges & joints, and of course flip the table when you are losing the game.
